tag:blogger.com,1999:blog-2157827899758755280.post8484270387828780986..comments2020-03-02T22:16:18.615-08:00Comments on A Sea Deep, Cursed and Rotting: Events Dice MapTalysmanhttp://www.blogger.com/profile/02162328521343832412noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2157827899758755280.post-75853999464740764772009-09-07T14:03:25.597-07:002009-09-07T14:03:25.597-07:00Hi, Noah, and thanks for the compliment. To be fa...Hi, Noah, and thanks for the compliment. To be fair, I'm not the only one inspired by the Rime of the Ancient Mariner; check out the other Zombie Mariners linked in the sidebar.<br /><br />I covered ties/matches in another post, but the short version is: a tie for lowest or highest adds detail to the event. GMs can roll on the dice map anytime they feel like random input, but the default is to roll whenever a major event is needed. Thus, it's not quite every turn, more like every day, since there may be multiple minor events in between major events.<br /><br />Any NPCs that look like good candidates as continuing characters can be fleshed out. I myself would insist on one or two new damned NPCs being taken every time the crew of the Dutchman raid a ship. Others would be killed or eaten.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-2157827899758755280.post-83149845408114536752009-09-07T08:01:27.336-07:002009-09-07T08:01:27.336-07:00Hey, I've read your other post about the dicem...Hey, I've read your other post about the dicemap and had a few questions. FIrst off, what if two of the three dice tie for highest or lowest? Does that mean two events happen simultaneously?<br /> Also, how often do you plan on rolling on the dicemap? Is it just after the previous event is resolved, or just once a turn?<br /> Thirdly, do you see enemy NPC's becoming developed characters, or just staying as obstacles?<br /> Anyway, this game looks really cool. I would have never thought to convert the Rime into an RPG.Anonymousnoreply@blogger.com