hansotterson asked me to clarify the game's structure: what's the game about, and how do you play it? It's a horror-adventure game with scenes broken up into:
- horrific atmosphere, like meeting the captain, dealing with thirst and hunger, minor incidents on the ship or in port;
- traditional adventure encounters, like storms, sea monsters, raids, chase and pursuit;
- flashbacks to life before damnation, which set up relationships and thus aide in escaping damnation.
mark vallianatos had some questions as well about the guts of resolving tasks and conflicts, but I'll cover that in a separate post.