Player Characters are not truly dead, but neither are they really alive any more, because of their damnation. Rather than calling them "undead" (which carries unwanted connotations,) they are in a state of Life-in-Death. This means:
- They feel hunger, thirst, and pain, and can be injured;
- They can, at least at first, pass for living;
- They can be killed, although they will remain part of the crew if still damned;
But:
- They cannot fool the seagulls or sharks, or rats, ravens or other scavengers; these all see the damned as dead and will attempt to tear at their flesh;
- They cannot always heal, especially from attacks by gulls; the more injury they take while damned, the closer they get to a state of decay.
To track this, there is a special stat called Decay. It starts at zero when the characters first become damned. At the end of every encounter where the characters have taken physical damage, roll 2d6; on doubles, the character has gained a point of Decay. To heal a wound or disguise the effects of death, players must beat the Decay rating with their effectiveness.
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